![]() Ergo, it makes little sense for them to have the exact same spread as a weapon who's spread was specifically designed around the speed of the class using it. the point is that the shotgun is equipped on slower classes who lack scout's ability to quickly close the distance. Regular shotgun is a reliable, but somewhat low damage weapon. Originally posted by You Will ♥♥♥♥ Brick!:And what's the point of making the two weapons distinct? The scattergun is a more powerful shotgun. And since Scout is balanced around his scattergun having, in the words of developer Andrew Burke, "a wide spread that forces him to get close to the enemy for full effect, where he's also at highest risk of being hurt," we can objectively conclude that This data means that tightening shotgun spread WOULD, in fact, do the same thing as enabling fixed weapon spread.įurthermore, since fixed bullet spread also affects the Scattergun, and since damage ramp-up applies to any distance shorter than the spawn door to the far wall on 2Fort, this ALSO means that fixed bullet spread would indeed allow Scout to consistently make use of the increased damage ramp-up from further away. In fact, the spread is even tighter than I was expecting as I had assumed that the corners of the square grid would touch the circumference of the random spread radial. I had actually originally had a smaller circle inside the larger circle in case the spread was actually in diameter instead of radius, only to find out that even the radius spread cone was only half the radius as the actual spread amount.)Īs you can see, fixed bullet spread is significantly tighter than random bullet spread. And yes, this IS going by radius, not diameter. (interesting side note: while making the map I discovered that the pellet spread listed on the official TF2 wiki is false it's 15:1, not 30:1. So, I made a map in hammer specifically for measuring shotgun spread with bullet spread turned on and off, and these are the results: I insisted that the square 3x3 grid would also be tighten the spread of the shotgun, but they were not convinced. They then went on to say that the TF team should instead disable bullet spread, which they claimed would have no impact on the shotgun's balance, instead just making it more consistent. However, a certain user criticized my idea, claiming that it would buff the shotgun. Now, in another thread several weeks ago, I proposed having the stock shotgun having a tighter spread to make it more distinct from the scattergun, as well as making it more consistent without needing to disable random bullet spread.
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